A reskinning of the core loop of a traditional roguelike to just the conversations that happens during breaks in the quest. I've taken an ultra-simplified set of systems from Nethack + "The Circle" from That 70s Show, so that the game is a conversation with randomly-selected choices. There's never more than 4 possible actions at a time.


Playable on mobile or desktop, using mouse.
Source here: https://github.com/dustinfreeman/blunt-quaternion

Comments

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Gameplay video of your game.

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This is entertaining! I find it's easiest if you ease up on aggression later on, save blunt for Elbereth and avoiding monsters, and play it as safe as you can. Some more kinds of items might be fun.

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I noticed that you've updated the game too! You can't stay on one character making decisions without passing any more, you no longer have to survive the Sanctum twice, and there are rings of regeneration now too! I managed to have my first win with both the player and pet surviving.

Yes, looking over a few people's shoulder, I notice they would stay on a single character making all the decisions through them, when I wanted to force the player to spread out their choices. "Pass" will always have a cost so people aren't tempted to keep passing in order to get optimal choices.

Thanks for trying it out!
There's been a misunderstanding someone else had too: the button on the lower right is meant to say "Pass Blunt" as a single phrase, "Pass" and "Blunt" aren't separate options. I removed the underline in an update so hopefully it's clearer now.