Puckish
Puck: Also known as Robin Goodfellow, a domestic and occasionally mischievous spirit. Puckish: Somewhat like Puck, you manipulate characters with a degree of competence during in a high-stakes social setting.
- Design/Code - Dustin Freeman
- Voice SFX - Yoshi the Yeen
- Music - Felix Seljeseth
Controls
- A,D - Rotate.
- Shift - Hold to Rotate slowly
- Space - Take shot. Hold to charge up harder shot
DEBUG OPTIONS (in case you're stuck):
- Q - restart hole
- E - skip to next hole
Background
The original idea was "Miniputt/Billards, but they're people", and came to me back in 2020. My goal was to have the player spend 95% of their time thinking and observing space and character interactions, and only 5% of their time taking action.
The genre is hard to describe: Interactive Fiction? Fictional Puzzler? Physics(al?) Novel? Open for suggestions.
Related Media for Inspirations: Rear Window, Walkabout Minigolf, Wuthering Heights, Our Flag Means Death S1E5: "The Best Revenge Is Dressing Well"
Status | Prototype |
Platforms | HTML5 |
Authors | Escape Character, Mammajamma |
Made with | Unity |
Tags | Narrative, Open Source, Physics |
Comments
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Development of Puckish continues; we're part of Indiecade 2023, and will be available in-person at the Night Games festival in LA in Nov 10 & 11:
https://www.musiccenter.org/experience-learn/experience-learn/for-all-ages/digit...
A MUCH UPDATED version of the game, on the Tilt Five AR table, is coming to Indiecade 2023 in November!
Check out the trailer:
I wrote a small post-mortem on my blog, also giving background on the design inspiration https://dustinfreeman.org/blog/puckish/